World of Dragons

Introductions

The characters continued to walk through the town of Barkii. They saw that the town was a small but bountiful agricultural community. After about thirty minutes, they had found the Governor’s Building that was located at the very edge of the town center. They were shown inside and into Governor Nekii Barkii’s office.

The Elven Wizard appeared to be over three hundred and three quarters years old. His hair was of the purest white that any of them have ever seen. He was leaning, painfully, over the oaken desk with a quill in his hand. He was finishing up some paper work. There were three other men with him.

One was a Half-Orc Sorceror and the other was a Human Wizard. They were standing to one side of the room with a Gnomish Shaman( the Governor’s Assistant). They were discussing something in hushed tones.

View
Argument and Items

“I am the only one that knows of you from your parents or grandparents. They and I had been dear friends while we were young. And I can tell you stories of them that would be not what you expect.” Nekii Barkii, the aged Elven wizard, told all of you as he placed the paper and quill to one side.

“Before I allow you to make introductions, I need to show you these two items. As well as to relate what little is known about them.” He says as he lays before the six of you a pair of very different but similar items. They are a gauntlet with widened metal pieces on the underside of the fingers. The other is a disgusting dark bluish-green liquid. The only thing the same about them, as far as you can tell from first glance, is the bright red etched symbol. The circular symbol is of a crescent moon with a pyramid sitting atop it. “Feel free to examine them. When you are ready, I will explain what we do know of them.”

He gets up from his desk and hobbles over to speak in hushed whispers to his Gnomish aide. The characters are unable to really hear what is said, but get a feeling that the two of them are arguing over something.

View
Some Knowledge/Spellcraft Information

Knowledge( Arcana)- Gauntlets:

You cannot tell much of the gauntlet, except that it was designed for a wide variety of agricultural and construction purposes. It is capable of doing unarmed melee damage as well. There is no apparent seal or containment mechanism that is keeping the gel within the glove. It is just remaining within the weapon/implement of its own volition.

The gauntlet is as previously described, but is made of various tanned hides. The metal, itself, is of steel. The symbol upon the glove is on the palm is a deep crimson.

Knowledge( Planar)- Potion:

The potion is a liquid made from various elements from the Eastern Phaell Lake shore. It is from the Material Plane and this world.

Knowledge( Arcana)- Symbol:

You can tell that the symbol is a weak magical spell( Arcane Mark). It was made by the use of Drow and Snake Blood. It is just the marking of some unknown group. You can not tell whose Drow blood was used. Or what snake had been used.

Spellcraft- Liquid:

You can tell that this potion alters the personality and physical abilities of the user. The personality is changed the same way as alcohol does, but increases the Strength and Power of the person’s self-confidence. The physical changes is just to their strength attributes.

View
More Knowledge Information

Knowledge( Arcana)- Liquid:

The liquid appears to have a strong addictive quality to it. This is based on the enhancing qualities for the user’s personality and physical qualities. The user feels more powerful and stronger upon ingestion to their self-confidence. They are, also, given a boost to their physical strength.

Read Magic on the Symbol:

The symbol has a weak magical feeling to it, but the aura is strengthened by it being created by the use of two Drow Elves’ blood. And a single snake’s blood was used. Their aura was strong as he continued to pull out the information. Of course, the snake’s blood was weaker.

Craft Potions on the Liquid:

He can tell that it is a thick and stinking drink. It was made by the mixing of a creature’s blood and other natural herbs found along the Eastern Phaell Lakeshore.

View
Last Information on the Gauntlet/Potion

Spot and Search on Gauntlets:

You can see that there are no traps or other hidden objects within the gauntlet. It is what they appear to be. An implement/weapon of steel with interlocking finger-backs. It is made of some tanned animal hide with an insulation lotion that does not leak out.

Spot and Search on Potion:

The potion has a cork-top with a thing wire that keeps the liquid within the glass container. There are no traps or other unseen obstructions. The liquid within it is thick and dark with a stench that can be smelled through the cork and glass. This liquid is of a bluish-green color.

Spot and Search on Symbol:

The symbol is just as simple as the gauntlet and potion are. It is of a dark red color that is in the shape of a circle with a crescent moon and a pyramid.

Listen:

You can hear a few disconcerting words from Nekii and his aide.

Nekii: “Get… to… stables… Real… Display…” Aide: “Safe… Killed… Children… Should… Under… Key… Safety…” Nekii: “Adventurers… look… they… against… Weak… Aquos… From…” Aide: “Done… Under… Protests… For… Trouble… Deaths…” Nekii: “Just… It…”

After about thirty minutes, Nekii Barkii returns to his desk and the group. His aide leaves the office in a huff. “So, did you get your answers? Do you have any questions?”

View
Explanations

Nekii Barkii got up as he saw that the others were discussing things amongst each other. He moved towards the door in the slow and lethargic manner that comes with age. “I have a little something to show you about that gauntlet that you are holding, (The name of the person that is holding the gauntlet. If not, take out the part of somebody holding the gauntlet.). And the name for it is the Aquos Glove. The Potion is named Liment’s Elixir.” He explains as he leads you through the halls of the building.

“We have begun to utilize the gloves for our farming and some minor upkeep work around Barkii. And the elixir is being drunk in our tavern called the Thirsty Bard.” The governor had explained as you stepped out into the setting sunlight of the stable yard. “However, the biggest contributor of these items is a shop called the Snake Ring Exports. They are on the Northern side of town as you are leaving. They have done nothing wrong and recieve a new shipment on the first of the month.”

“Ah, here we go. This is Donovan Samsen, our finest farmer. His family had been a great aide to our community. At least until the accident.” Nekii Barkii said as he pointed out a weak man that is being helped along by two other men. He appeared to be convulsing and whimpering to the men. “He was the first to handle the Aquos Glove. Which had caused him being held in what we could make into a holding area. Bring him over here.”

“Please, help me. I need it. Let me have it.” Donovan said with a shaking and quivering voice. His entire body was shaking and pleading for whatever it is that he wanted. He saw the person that was holding the Aquos Glove. “Let me have that gauntlet. I need it. Please.”

View
First Battle

As you discuss about what to do next, the man named Donovan Samsen rushes forward as quickly as his weakened state allows him. He pulls the Aquos Gauntlet away from the adventurer that is holding the gauntlet with a surprising amount of strength. He pulled the gauntlet on with moans of joy.

Within moments, he straightens to his full five and three quarters foot height. He appears to be much stronger than when he was aided into the stable yard of the Governor’s building. He had regained a third of his original strength plus the bonus from the Aquos Glove.

Several minutes later as Donovan’s strength grew. As did his own ego. His body, also, began to change shape and to bubble out. “What’s happen…” His words changed into excruciating sounds. “No… No…”

His words were changed into animalistic sounds. His body exploded as his new form was revealed. He appeared as a slimy and dark bluish-green figure that stood at six feet tall and one hundred and fifty-six pounds.

After his transformation had finished, he roared and charged( at the character that had been holding the Gauntlet) with the Aquos Glove.

View
First Battle Conclusion

After Donovan Samsen is dealt with( killed or knocked unconcious), the players are free to explore the thorpe of Barkii on their own. They can go to three locations:

Thirsty Bard: This tavern holds more information on the Liment’s Potion. It is a highly profitable and called for drink. The patrons water it down or use a chaser of some alcoholic beverage. Such as Ale. However, the tavern keep and his help will only offer some information without pay. For more details, the players will need to pay for it.

Alcuin Inn: This is one of four taverns of Barkii. It is, also, the closest to the Governor’s Building. The characters’ stay is free for this adventure. There is no information to be obtained in here. Except for information on the town, itself, and its people.

Snake Ring Exports: This dealer is the primary dealer for the Aquos Gloves and Liment’s Potions. The shopkeeper knows nothing more about the items than what he has been told. He is just a low level member of the Snake Ring. The characters will not learn anything from him, but will overhear a discussion between him and his guest( Xanthus Willack). If they enter the shop, the guest will leave.

This allows the players to have character development and learn more about their mission before they depart for the Chromatic Manor. Their destination is a month away.

View
First Battle Conclusion Part 2

Donovan Samsen Class: Commoner 1 Race: Human Hit Point: 6/12 Strength: 2+1D6

Item: Aquos Glove( He will grab from the Player Character that is holding it.)

He will, immediately, put on the Gauntlet. After several minutes, he will become more healthier and stronger. However, this glee of his will turn into agony as he undergoes the transformation into a Skum. He is not a true Skum, but a transformed one.

Donovan Samsen Class: Commoner 1 Challenger Rating: 3 Race: Tranformed Skum Hit Points: 14/18 Strength: 18

Attacks: Claws, Bite, and Aquos Gauntlet Special Attack: Rake Special Quality: Rage 1/day. This occurs immediately with him attacking the closest person.

He can be killed or knocked into unconciousness. That is up to the party. The only treasure is the Aquos Glove that can be taken or left.

View
First Battle Conclusion Part 3

Experience Points:

300-Overall

  • This is split equally among all of the players.

10%-Death Strike

  • This given to only the person that killed the monster.

5%-Skill, Spell, etc. Bonus * These are cumulative points given to all of the players that have used their character’s skills, spells, etc.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.